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2026

Moxxy becomes expressive

A lot has happened since I last worked on Moxxy, the most important for us today being the release of Material 3 Expressive. I personally love the direction Google is taking by making the UI fun for users (and designers!) while still focusing on and improving ease of use and readability.

Release of hshwd

hshwd is an open-source offline tool that generates strong, unique passwords from weak ones in a deterministic way, using the properties of hash functions.

2025

Release of Gang

TL;DR: I made a card game, and now I'm releasing all the necessary files so you can print it! You can use them however you like, as long as it's for personal use only. No commercial or AI-related use.

A new dawn

If you've been following this blog since its beginnings in 2024, back when the URL was still ailyaut.robotfumeur.fr, then you've probably noticed that it hasn't been updated much in the last year. My intent with this blog was to post at least once a month on Moxxy, but it took so much time to write the blog posts in HTML that I felt it just wasn't worth it.

2024

Moxxy UI: May 2024 progress report

Let's start with a little announcement: from now on, I'll be publishing my .penpot file in the moxxy/design repository on Codeberg on a monthly basis, so that everyone can tinker with the interface to their heart's content! I should have done it from the start, but better late than never!

Moxxy UI: April 2024 progress report

April has been a busy month, partly due to a Windows Defender Trojan alert that gave me a good excuse to wipe my entire disk and switch to Linux. So this post will be short and without any major news.

Moxxy UI: March 2024 progress report

Although I haven't communicated much about it, I've been working on a new interface for Moxxy since October 2023. I created this blog mainly to present my work on this open source project.

Hello world!

Welcome! I'm Ailyaut, and this is my blog! You can read more about who I am in the About section. As an artist and a person who just creates things, be it music, design or software, I thought for a long time that the only way I could share my work was through social media.